Anthroanimal

Anthroanimals are anthropomorphic animals. They are slightly smarter versions of animal counterparts, and are human to various degrees.

Apes
Anthro-Apes are large, bad tempered, and usually rather stupid.

Anthro-Apes Start With:

 * Level 1
 * Ape levels have a 1d10 hit die and 2 skill points per level.
 * Medium Size, 40 foot speed, 30 foot Climb Speed
 * Feral: Anthro-Apes begin with half the normal beginning proficiency feats.
 * Scent
 * Low Light Vision
 * 2 Natural Armor
 * Natural Weapons
 * Slam, 1d4+STR
 * Bite, 1d6+1.5 STR
 * One of the following (The former is standard, the latter is for the slightly smarter apes):
 * +2 STR, +4 DEX, +2 CON, -4 INT, +2 WIS, -2 CHA
 * +4 DEX, +2 CON, -2 INT, +2 WIS, -2 CHA
 * Thumbs: Apes have thumbs, so they can use weapons and the like if properly trained.

Levels
The first Ape level is mandatory before other levels. Monster level 2 can be taken any time, but it must be taken before character level 4 if access to level 3 is granted. Monster level 3 must be taken before character level 6. Powerful Build: Apes at monster level 3 gain a powerful build, and can use weapons and objects intended for large creatures. Their natural weapons gain damage accordingly.

Bears
Anthro-Bears are usually shy and they're not the most intelligent, but what they lack in mental faculties they more than make up for in sheer power.

Anthro-Bears Start With:

 * Level 1
 * Bear levels have a 1d10 hit die and 2 skill points per level.
 * Medium Size, 30 foot speed
 * Feral: Anthro-Bears begin with half the normal beginning proficiency feats.
 * Scent
 * Low Light Vision
 * 2 Natural Armor
 * Bears gain 1 bonus DR.
 * Natural Weapons
 * Claws, 1d6+STR
 * Bite, 1d6+1.5 STR
 * +6 STR, +4 CON, -4 INT, +2 WIS, -4 CHA
 * Thumbs: Bears have thumbs, so they can use weapons and the like if properly trained.

Levels
The first Bear level is mandatory before other levels. Monster level 2 can be taken any time. Monster levels 3 and 4 are optional. Monster level 3 may be optionally taken at any time, but must be taken before character level 6 to keep monster level 4 available. Monster level 4 must be taken before character level 8. Powerful Build: Bears at monster level 2 gain a powerful build, and can use weapons and objects intended for large creatures. Their natural weapons gain damage accordingly.

Large Size: Bears at monster level 4 are actually of large size and gain all of the relevant benefits.

Cats
Anthro-Cats are sly and independent, much like normal cats.

Anthro-Cats Start With:

 * Tiny Size, 30 foot speed
 * Feral: Anthro-Cats begin with half the normal beginning proficiency feats.
 * Scent
 * Improved Low Light Vision
 * Stealth and Acrobatics as character skills
 * +2 bonus to stealth checks
 * Natural Weapons
 * Claws, 1d2+STR
 * Bite, 1d3+1.5 STR
 * -6 STR, +6 DEX, -2 INT, +2 WIS, +2 CHA
 * Thumbs: Cats have thumbs, so they can use weapons and the like if properly trained.

Dogs
Anthro-Dogs are friendly, adaptable, and slightly idiotic.

Anthro-Dogs Start With

 * Small Size, 40 foot speed
 * Feral: Anthro-Dogs begin with half the normal beginning proficiency feats.
 * Scent
 * Low Light Vision
 * Athletics as a character skill
 * Perception as a character skill
 * +2 bonus on perception checks involving sound.
 * Natural Weapons
 * Bite, 1d4+1.5 STR
 * +2 to any two physical ability scores, chosen at level 1
 * -2 INT, +2 CHA
 * No thumbs - dogs make do without thumbs.

Foxes
Anthro-Foxes are very intelligent, overly cheerful, and often slightly sadistic tricksters.

Anthro-Foxes Start With

 * Small Size, 40 foot speed
 * Feral: Anthro-Foxes begin with half the normal beginning proficiency feats.
 * Scent
 * Low Light Vision
 * Bluff as a character skill
 * Natural Weapons
 * Bite, 1d4+1.5 STR
 * -2 STR, +4 DEX, +2 INT, -2 WIS, +4 CHA
 * No thumbs - foxes make do without thumbs.

Wolves & Large Dogs
Anthro-Wolves are territorial, and rather intelligent. Large dogs are friendly and helpful, but not as smart.

Anthro-Wolves Start With:

 * Level 1
 * Wolf levels have a 1d10 hit die and 2 skill points per level.
 * Medium Size, 50 foot speed
 * Feral: Anthro-Wolves and Large Dogs begin with half the normal beginning proficiency feats.
 * Scent
 * Low Light Vision
 * Athletics as a character skill
 * Perception as a character skill
 * +2 bonus on perception checks involving sound.
 * 1 Natural Armor
 * Natural Weapons
 * Bite, 1d8+1.5 STR
 * A total of 6 bonus ability points to physical statistics - No score may have above a +4 bonus
 * One of the following:
 * -2 CHA (Wolves)
 * -2 INT (Dogs)
 * No Thumbs: Wolves and large dogs must do without thumbs

Levels
The first Wolf level is mandatory before other levels. Monster level 2 is optional and may be taken at any time. Trip: Anthro wolves gain an automatic trip attempt any time they bite.

At level two, wolves and dogs gain a +2 bonus to any physical ability score they choose. Wolves can instead put these points into Intelligence, and dogs may instead put these points into charisma.