The Fighter

The Fighter is the savvy warrior. Whether trained or self-taught, they represent a more controlled approach to combat. As such, they receive a variety of combat maneuvers as they level that do not count towards their normal limit.

There are three variants to the Fighter - The Bulwark, the Thug, and the Gladiator

The (Default) Fighter
The Fighter has 4 Skill points per level, and a d10 hit die.

Bonus Maneuvers
The Fighter gets two bonus combat maneuvers at level one and another at every odd level. The Fighter must qualify for any maneuvers he takes. Alternatively, the Fighter may use these maneuvers to purchase any weapon or armor proficiency feat they qualify for.

A Fighter may hold on to a maximum of one maneuver for later use.

The Bulwark
The Bulwark has 4 Skill points per level, and a d12 hit die.

The Bulwark is a fighter variant that trades versatility for survivability. They differ from the default Fighter in that they have a higher hit dice and gain a small bonus to natural damage reduction, in exchange for a greatly reduced rate of maneuver acquisition.

Bonus Maneuvers
The Bulwark gets one bonus combat maneuver at level one and another every four levels after. The Bulwark must qualify for any maneuvers he takes. Alternatively, the Bulwark may use these maneuvers to purchase any weapon or armor proficiency feat they qualify for.

A Bulwark may hold on to a maximum of one maneuver for later use.

Bonus Damage Reduction
A Bulwark gains one point of damage reduction at level 4 and another every 6 levels after. These points stack with all other types of damage reduction.

The Thug
The Thug has 6 Skill points per level, and a d8 hit die.

The Thug is a fighter variant that trades skillfulness for survivability. They differ from the default Fighter in that they have a higher rate of skill point acquisition in exchange for a lower hit dice and a bonus feat.

Bonus Maneuvers
The Thug gets two bonus combat maneuvers at level one and another at every odd level. The Thug must qualify for any maneuvers he takes. Alternatively, the Thug may use these maneuvers to purchase any weapon or armor proficiency feat they qualify for.

A Thug may hold on to a maximum of one maneuver for later use.

The Gladiator
The Gladiator has 6 Skill points per level, and a d10 hit die.

The Gladiator is a fighter variant that has a little bit of everything. They differ from the default Fighter in that they have a higher rate of skill point acquisition and a small amount of bonus damage reduction in exchange for fewer combat maneuvers and a bonus feat.

Bonus Maneuvers
The Gladiator gets one bonus combat maneuver at level one and another every four levels after. The Gladiator must qualify for any maneuvers he takes. Alternatively, the Gladiator may use these maneuvers to purchase any weapon or armor proficiency feat they qualify for.

A Gladiator may hold on to a maximum of one maneuver for later use.

Bonus Damage Reduction
A Gladiator gains one point of damage reduction at level 4 and another every 6 levels after. These points stack with all other types of damage reduction.