FAQ

Here are some questions I've anticipated that people will ask so I don't have to repeat myself.

Q: A bunch of stuff seems to be missing from this system! Where are all the prestige classes? Why don't you have classes for classics like the Ranger and the Paladin?
A: Pretty much everything that was in a prestige class that made them fun and unique has been broken down into some feat, skill trick, or combat maneuver. This allows you more flexibility to build the character you want to build, and not get stuck advancing a prestige class with a bunch of fluff so you can get to the really fun part of the class. The same is true with classes like the Ranger and the Paladin - all of these things can be constructed using these rules. In fact, one of the things on my tasklist is to create a page that details some of the things that would go into making these classes with the rules given here.

Q: Will you be adding rules for Psionics?
A: Absolutely. But they're going to be totally revamped, because in 3.5 they're basically a clone of magic disguised as something else, so it's going to take a little more work than just copy/pasting and adjusting.

Q: A lot of this stuff is only, like, half finished. What gives?
A: Yeah it's all a work in progress. I want to make sure my rules work first before expanding things too much - the more I expand now, the more work I have to do if rule changes occur. The plan is to expand things as playtesting carries on.

Q: Can I play [insert race or class here], even though you don't have rules for it yet?
A: Probably. If you're looking to play something because you like the flavor and it fits the character you want to play, then I'll do my best to make it work. But if its something you're wanting to play because it's overpowered, then you may have to settle for something similar but more balanced. Keep in mind that, while I'm willing to add races (to some extent), I won't add any classes, as I prefer to find the abilities within the classes and make them into the aformentioned feats, skill tricks, and combat maneuvers.