Divine Spells

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Air Domain
Domain Power: Character is not hindered by the effects of inclement weather.

Animal Domain
Domain Power: Handle animal is a free character skill

Athleticism Domain
Domain Power: Can apply their natural augment value to a physical ability score check as many times per day as the character has a natural augment.

Cold Domain
Domain Power: Character gains a +2 bonus on saves versus cold and can move normally over snow and ice.

Death Domain
Domain Power: Can rebuke and command undead

Destruction Domain
Domain Power: As many times per day as they have natural augment, the character may reroll a damage roll and take the higher result.

Earth Domain
Domain Power: Character gains the stonecunning ability. If they already have that ability, the bonuses double.

Fire/Heat Domain
Domain Power: Character gains a +2 bonus on saves versus heat and a natural resistance to fire equal to 1/2 their natural augment.

Glory Domain X
Domain Power: Aura of Courage

Knowledge Domain
Domain Power: A knowledge skill as a character skill.

Life Domain
Domain Power: Can spontaneously cast Cure Wounds.

Magic Domain
Domain Power: This domain has no power, but allows owner to cast some arcane spells.

Mysticism Domain
This domain has no power, but is automatically available to all divine casters.

Pact Domain
Domain Power: Character may choose 2 tier one interaction skill tricks that do not count towards their maximum.

Pestilence Domain X
Domain Power: Any disease the character has survived can be passed on to another creature. Character gains a +2 bonus on saves vs. diseases.

Plant Domain X
Domain Power: Trackless step, can command plants?

Protection Domain
Protective Ward - Protective ward grants save bonus to ally equal to natural agument level which lasts as many hours as your natural augment level, and is dispelled after use.

Light/Sun Domain
Domain Power: Character can turn and destroy undead.

Travel Domain X
Domain Power: Character gains Endurance as a bonus skill trick.

Trickery Domain
Domain Power: Bluff is a class skill.

Tyranny Domain
Domain Power: Intimidate is a character skill

War Domain
Domain Power: Character gains an additional weapon or armor proficiency.

Water Domain X
Domain Power: Caster can summon a small amount of permanent water, which can be used for spells.