The Cleric

The Cleric is the devout follower, whether it be of a god (or gods), ideology, or simply a personal set of morals. As such, they are very limited in the scope of spells they can learn, and are limited to a select set of domains. That said, they have an easy time being able to cast every spell relevant to their beliefs. They can just as easily fill the shoes of a warpriest as they can a humble divine scholar.

The Cleric has two versions - the War Priest and the Archivist

Cleric Divine Casting
This section details how Priests gain, augment, and prepare spells.

Domains
Clerics gain the ability to cast spells by taking domains. Clerics can only cast spells from domains they have taken and from the Mystic Domain, which all divine spellcasters have access to. When Clerics take a domain as a feat, they gain that domain, its power, and nothing else.

Augments
Clerics gain natural augments from their level, as detailed below. They also gain a natural augment from their primary ability score equal to 1/2 of that ability score's modifier.

Preparation
Shamans may prepare as many spells as their divine caster level, plus additional slots equal to the modifier of their primary ability statistic.

The War Priest
The War Priest has 4 skill points per level and a d8 hit die.

The War Priest variant focuses on having more combat ability in exchange for other abilities. Specifically, they have a medium base-attack bonus but low skills and they lack a level one bonus feat.

Starting Domain
The War Priest gains a bonus domain at level one.

Primary Ability
War Priests may use either Wisdom or Charisma as their primary ability stat. Once chosen, this cannot be changed.

The Archivist
The Archivist has 6 skill points per level and a d8 hit die.

The Archivist variant focuses on having more skills in exchange for combat ability. Specifically, they have moderate skills and a level one bonus feat, but also have a low base attack bonus.

Starting Domain
The Archivist gains a bonus domain at level one.

Primary Ability
War Priests may use either Wisdom or Intelligence as their primary ability stat. Once chosen, this cannot be changed.