The Trance-Warrior

The Trance-Warrior is the type of combatant that has a natural inclination towards combat, and has learned how to enter a battle trance to temporarily improve their effectiveness on the battlefield. Their trance is often unique to a particular culture, individual, or school of thought. The most iconic of these is the Barbarian and his rage, but this trance can represent many different abilities.

There are three variants to the Trance-Warrior - The Tank, The Wild man, and The Survivor

The Trance-Warrior
The Trance-Warrior has 4 skill points per level and a d10 hit die.

The Trance
Starting at level one, a Trance-Warrior gains access to a trance they can go into if certain circumstances are met. They may construct their trance using the table below.

At level one, a character may choose some of these benefits to be reversed as penalties. If this option is taken, the points the character would get for the same benefit are instead refunded, and the character may spend those points on another benefit, as normal.

The Tank
The Tank has 4 skill points per level, and a d12 hit die.

The Tank is a Trance-Warrior variant that trades the ability to enter a trance for increased durability. They differ from the default Trance-Warrior in that they have a higher hit dice and gain a small bonus to natural damage reduction, in exchange for a slower rate of trance progression.

The Trance
Starting at level one, a Tank gains access to a trance they can go into if certain circumstances are met. They may construct their trance using the table detailed in The Trance-Warrior.

At level one, a character may choose some of these benefits to be reversed as penalties. If this option is taken, the points the character would get for the same benefit are instead refunded, and the character may spend those points on another benefit, as normal.

The Wild Man
The Wild Man has 6 skill points per level, and a d8 hit die.

The Wild Man is a Trance-Warrior variant that trades skillfulness for survivability. They differ from the default Trance-Warrior in that they have a higher rate of skill point acquisition in exchange for a lower hit dice and a bonus feat.

The Trance
Starting at level one, a Wild Man gains access to a trance they can go into if certain circumstances are met. They may construct their trance using the table detailed in The Trance-Warrior.

At level one, a character may choose some of these benefits to be reversed as penalties. If this option is taken, the points the character would get for the same benefit are instead refunded, and the character may spend those points on another benefit, as normal.

The Survivor
The Survivor has 6 skill points per level, and a d10 hit die.

The Survivor is a Trance-Warrior variant that has a little bit of everything. They differ from the default Trance-Warrior in that they have a higher rate of skill point acquisition and a small amount of bonus damage reduction in exchange for a slower rate of trance progression and a bonus feat.

The Trance
Starting at level one, a Survivor gains access to a trance they can go into if certain circumstances are met. They may construct their trance using the table detailed in The Trance-Warrior.

At level one, a character may choose some of these benefits to be reversed as penalties. If this option is taken, the points the character would get for the same benefit are instead refunded, and the character may spend those points on another benefit, as normal.